A couple weeks back a few of us from WWEnd went to Fencon here in Dallas where we got to meet Special Guest Lou Anders, Editorial Director at Pyr. Among other events, Lou gave a presentation to introduce some of Pyr’s latest releases. It was a great show by a great showman. I believe Lou could sell ice to an Eskimo. Below are just a few of the books he covered and that Pyr were good enough to send our way.
The Goblin Corps
Morthul, the dreaded Charnel King, has failed.
Centuries of plotting from the heart of the Iron Keep, deep within the dark lands of Kirol Syrreth—all for naught. Foiled at the last by the bumbling efforts of a laughable band of so-called heroes, brainless and over-muscled cretins without sense enough to recognize a hopeless cause when they take it on. Machinations developed over generations, schemes intended to deliver the world into the Dark Lord’s hands, now devastated beyond salvation. But the so-called forces of Light have paid for their meddling with the life of Princess Amalia, only child of the royal family of Shauntille.
Now, as winter solidifies its icy grip on the passes of the Brimstone Mountains, disturbing news has reached the court of Morthul. King Dororam, enraged by the murder of his only child—and accompanied by that same group of delusional upstart "heroes"—is assembling all the Allied Kingdoms, fielding an army unlike any seen before. The armies of Kirol Syrreth muster to meet the attack that is sure to come as soon as the snows have melted from the mountain paths, but their numbers are sorely depleted. Still, after uncounted centuries of survival, the Dark Lord isn’t about to go down without a fight, particularly in battle against a mortal! No, the Charnel King still has a few tricks up his putrid and tattered sleeves, and the only thing that can defeat him now…may just be the inhuman soldiers on whom he’s pinned his last hopes.
Welcome to the Goblin Corps. May the best man lose.
The Restoration Game
There is no such place as Krassnia. Lucy Stone should know—she was born there. In that tiny, troubled region of the former Soviet Union, revolution is brewing. Its organizers need a safe place to meet, and where better than the virtual spaces of an online game? Lucy, who works for a start-up games company in Edinburgh, has a project that almost seems made for the job: a game inspired by The Krassniad, an epic folk tale concocted by Lucy’s mother, Amanda, who studied there in the 1980s. Lucy knows Amanda is a spook. She knows her great-grandmother Eugenie also visited the country in the 1930s and met the man who originally collected Krassnian folklore, and who perished in Stalin’s terror. As Lucy digs up details about her birthplace to slot into the game, she finds the open secrets of her family’s past, the darker secrets of Krassnia’s past—and hints about the crucial role she is destined to play in The Restoration Game…
Combining international intrigue with cutting-edge philosophical speculation, romance with adventure, and online gaming with real-life consequences, The Restoration Game delivers as science fiction and as a sharp take on our present world from the viewpoint of a complex, engaging heroine who has to fight her way through a maze of political and family manipulation to take control of her own life.
K. V. Johansen
Long ago, in the days of the first kings in the north, there were seven devils…
And long ago, in the days of the first kings in the north, the seven devils, who had deceived and possessed seven of the greatest wizards of the world, were defeated and bound with the help of the Old Great Gods…
And perhaps some of the devils are free in the world, and perhaps some are working to free themselves still…
In a land where gods walk on the hills and goddesses rise from river, lake, and spring, the caravan-guard Holla-Sayan, escaping the bloody conquest of a lakeside town, stops to help an abandoned child and a dying dog. The girl, though, is the incarnation of Attalissa, goddess of Lissavakail, and the dog a shape-changing guardian spirit whose origins have been forgotten. Possessed and nearly driven mad by the Blackdog, Holla-Sayan flees to the desert road, taking the powerless avatar with him.
Necromancy, treachery, massacres, rebellions, and gods dead or lost or mad follow hard on their heels. But it is Attalissa herself who may be the Blackdog’s—and Holla-Sayan’s—doom.
Jacob Aldridge is still utterly devastated by the death of his fiance, when he suddenly encounters her doppelganger. Livia Aram’s uncanny resemblance to the late Rhoda Carothers so transcends coincidence that Jacob becomes obsessed with her. The intensity of his passion terrifies her until her compassion is roused by his desperate plight. A demon is stalking him, a succubus-like entity that feeds on human pain and desire. With the help of Jacob’s sister, Cecily, and Livia’s guardian, the mysterious Dr. Chang, they overcome the demon. Or so it appears…
Jacob, Livia, and Cecily are all victims of a single curse, a curse that entrapped and destroyed their parents before them. Now fate has drawn the unsuspecting descendants together, and the curse is playing out again. Nothing can help them, until Cecily’s husband returns from abroad. Colonel Beckford has been missing for years; he has seen strange things and acquired strange powers in his absence. Now he will do whatever it takes to free his wife and end the demon and its curse once and for all.
Death cannot separate them.
For those who believe that death is the end, an unbroken rest and peace, here is the wake-up call. For those who believed that the defeat of the demons had finally secured peace for Balaia, here is an enemy far more deadly, far more ruthless and far, far colder.
The Garonin: dimensional travelers seeking new worlds to rape of the element of magical power. Technologically advanced in weaponry and armor, and facing only swords and magic, they are destroying everything in their path.
Surely this is not a battle The Raven can win, even with allies both elven and dragon. But prevail they must, somehow. One thing we know for sure is that they will not subside meekly into the void.
For aficionados of The Raven, this is the ultimate challenge. It cuts to the very heart —from calls beyond the veil of death, to dissension in their ranks, to the greed of men who cannot see they are about to die, to betrayal by one they loved. But above it all, the heroism and selfless sacrifice displayed will bring tears to the eyes of even the most hardened fantasy reader.
This is The Raven, older, wiser, some returned from the grave. Grieving they seek nothing but rest from conflict, something the world will not grant them. But they remain The Raven, still answering when the call comes, still the force most likely to survive and bring the world with them, and still willing to die so that those they love can live.
Lila Black faces her greatest challenge yet as she takes herself, her dead lover, and the AI in her head into death’s realm…
Lila Black is now a shape-shifting machine plugged into the Signal—the total dataset of all events in the known universe and all potential events; Zal, the elf rock star with a demon soul, is now a shadow form animated and given material actualization by firelight; Teazle the demon has taken up the swords of Death and is on the way to becoming an angel. To say this puts some pressure on their three-way marriage is an understatement.
Meanwhile the human world is seeing an inexplicable influx of the returning dead, and they’re not the only ones. Many old evils are returning to haunt the living following three harbingers of destruction created in the ancient past.
What seems epic is revealed as personal to all concerned as events unfold and that which cannot be escaped must be faced. Heroic destinies unravel as greater powers reveal themselves the true masters of the game.
The Viking king Authun leads his men on a raid against an Anglo-Saxon village. Men and women are killed indiscriminately, but Authun demands that no child be touched. He is acting on prophecy—a prophecy that tells him that the Saxons have stolen a child from the gods. If Authun, in turn, takes the child and raises him as an heir, the child will lead his people to glory.
But Authun discovers not one child, but twin baby boys. After ensuring that his faithful warriors, witnesses to what has happened, die during the raid, Authun takes the children and their mother home, back to the witches who live on the troll wall. And he places his destiny in their hands.
So begins a stunning multivolume fantasy epic that will take a werewolf from his beginnings as the heir to a brutal Viking king down through the ages. It is a journey that will see him hunt for his lost love through centuries and lives, and see the endless battle between the wolf, Odin, and Loki, the eternal trickster, spill over into countless bloody conflicts from our history and our lives.
This is the myth of the werewolf as it has never been told before and marks the beginning of an extraordinary new fantasy series.
The Vikings are laying siege to Paris. As the houses on the banks of the Seine burn, a debate rages in the Cathedral on the walled island of the city proper. The situation is hopeless. The Vikings want the Count’s sister, and in return they will spare the rest of the city. Can the Count really have ambitions to be Emperor of the Franks if he doesn’t do everything he can to save his people? Can he call himself a man if he doesn’t do everything he can to save his sister? His conscience demands one thing, the state demands another.
The Count and the church are relying on the living saint, the blind and crippled Jehan of St. Germain, to enlist the aid of God and resolve the situation for them. But the Vikings have their own gods. And outside their camp a terrifying brother and sister, priests of Odin, have their own agenda—an agenda of darkness and madness. And in the shadows a wolfman lurks.
M. D. Lachlan’s stunning epic of mad Gods, Vikings, and the myth of Fenrir, the wolf destined to kill Odin at Ragnarok, powers forward into new territories of bloody horror, unlikely heroism, dangerous religion, and breathtaking action.