Last month Pyr sent us a hand full of books including the first three books in their new Young Adult line: Lightbringer by K. D. McEntire, Planesrunner by Ian McDonald and Thief’s Covenant by Ari Marmell. Pyr expects YA books to make up a full third of their annual lineup so we can expect to see many more YA books to follow.
K. D. McEntire
Wendy has the ability to see souls that have not moved on-but she does not seek them out. They seek her. They yearn for her . . . or what she can do for them. Without Wendy’s powers, the Lost, the souls that have died unnaturally young, are doomed to wander in the never forever, and Wendy knows she is the only one who can set them free by sending them into the light.
Each soul costs Wendy, delivering too many souls would be deadly, and yet she is driven to patrol, dropping everyone in her life but her best friend, Eddie-who wants to be more than friends-until she meets Piotr.
Piotr, the first Rider and guardian of the Lost, whose memory of his decades in the never, a world that the living never see, has faded away. With his old-fashioned charms, and haunted kindness, he understands Wendy in ways no one living ever could, yet Wendy is hiding that she can do more than exist in the never. Wendy is falling for a boy who she may have to send into the light.
But there are darker forces looking for the Lost. Trying to regain the youth and power that the Lost possess, the dark ones feed on the Lost and only Wendy and Piotr can save them-but at what cost?
There is not one you. There are many yous. There is not one world. There are many worlds. Ours is one of billions of parallel earths.
When Everett Singh’s scientist father is kidnapped from the streets of London, he leaves young Everett a mysterious app on his computer. Suddenly, this teenager has become the owner of the most valuable object in the multiverse-the Infundibulum-the map of all the parallel earths, and there are dark forces in the Ten Known Worlds who will stop at nothing to get it. They’ve got power, authority, and the might of ten planets-some of them more technologically advanced than our Earth-at their fingertips. He’s got wits, intelligence, and a knack for Indian cooking.
To keep the Infundibulum safe, Everett must trick his way through the Heisenberg Gate his dad helped build and go on the run in a parallel Earth. But to rescue his Dad from Charlotte Villiers and the sinister Order, this Planesrunner’s going to need friends. Friends like Captain Anastasia Sixsmyth, her adopted daughter Sen, and the crew of the airship Everness.
Can they rescue Everett’s father and get the Infundibulum to safety? The game is afoot!
Once she was Adrienne Satti. An orphan of Davillon, she had somehow escaped destitution and climbed to the ranks of the city’s aristocracy in a rags-to-riches story straight from an ancient fairy tale. Until one horrid night, when a conspiracy of forces-human and other-stole it all away in a flurry of blood and murder.
Today she is Widdershins, a thief making her way through Davillon’s underbelly with a sharp blade, a sharper wit, and the mystical aid of Olgun, a foreign god with no other worshippers but Widdershins herself. It’s not a great life, certainly nothing compared to the one she once had, but it’s hers.
But now, in the midst of Davillon’s political turmoil, an array of hands are once again rising up against her, prepared to tear down all that she’s built. The City Guard wants her in prison. Members of her own Guild want her dead. And something horrid, something dark, something ancient is reaching out for her, a past that refuses to let her go. Widdershins and Olgun are going to find answers, and justice, for what happened to her-but only if those who almost destroyed her in those years gone by don’t finish the job first.
Sir Dennis Darby has been murdered, the Automaton has been destroyed, and Sarah Stanton has turned her back on a life of privilege and comfort to try and find her way in the unforgiving streets of New York. But Lord Eschaton, the villain behind all these events, isn’t finished with her yet. His plans to bring his apocalyptic vision of the future to the world are moving forward, but to complete his scheme he needs the clockwork heart that Sarah still holds.
But she has her own plans for the Automaton’s clockwork heart-Sarah is trying rebuild her mechanical friend, and when she is attacked by The Children of Eschaton, the man comes to her rescue may be the one to make her dreams come true. Emelio Armando is a genius inventor who had hoped to leave his troubles behind when he and his sister left Italy for a life of anonymity in the New World. Now he finds himself falling in love with the fallen society girl, but he is rapidly discovering just how powerful the forces of villainy aligned against her are, and that fulfilling her desires means opening the door to a world of danger that could destroy everything he has built.
THE SOCIETY OF STEAM takes place in a Victorian New York powered by the discovery of Fortified Steam, a substance that allows ordinary men to wield extraordinary abilities, and grant powers that can corrupt gentlemen of great moral strength. The secret behind this amazing substance is something that wicked brutes will gladly kill for, and one that Sarah must try and protect, no matter what the cost.
The third novel in Jasper Kent’s enthralling, chilling and acclaimed historical vampire sequence — The Danilov Quintet.
Russia 1855. After forty years of peace in Europe, war rages. In the Crimea, the city of Sevastopol is besieged. In the north, Saint Petersburg is blockaded. But in Moscow there is one who needs only to sit and wait — wait for the death of an aging tsar, and for the curse upon his blood to be passed to a new generation.
As their country grows weaker, a brother and sister — each unaware of the other’s existence — must come to terms with the legacy left them by their father. In Moscow, Tamara Valentinovna Lavrova uncovers a brutal murder and discovers that it is not the first in a sequence of similar crimes, merely the latest, carried out by a killer who has stalked the city since 1812.
And in Sevastopol, Dmitry Alekseevich Danilov faces not only the guns of the combined armies of Britain and France, but must also make a stand against creatures that his father had thought buried beneath the earth, thirty years before.
A couple weeks back a few of us from WWEnd went to Fencon here in Dallas where we got to meet Special Guest Lou Anders, Editorial Director at Pyr. Among other events, Lou gave a presentation to introduce some of Pyr’s latest releases. It was a great show by a great showman. I believe Lou could sell ice to an Eskimo. Below are just a few of the books he covered and that Pyr were good enough to send our way.
The Goblin Corps
Morthul, the dreaded Charnel King, has failed.
Centuries of plotting from the heart of the Iron Keep, deep within the dark lands of Kirol Syrreth—all for naught. Foiled at the last by the bumbling efforts of a laughable band of so-called heroes, brainless and over-muscled cretins without sense enough to recognize a hopeless cause when they take it on. Machinations developed over generations, schemes intended to deliver the world into the Dark Lord’s hands, now devastated beyond salvation. But the so-called forces of Light have paid for their meddling with the life of Princess Amalia, only child of the royal family of Shauntille.
Now, as winter solidifies its icy grip on the passes of the Brimstone Mountains, disturbing news has reached the court of Morthul. King Dororam, enraged by the murder of his only child—and accompanied by that same group of delusional upstart "heroes"—is assembling all the Allied Kingdoms, fielding an army unlike any seen before. The armies of Kirol Syrreth muster to meet the attack that is sure to come as soon as the snows have melted from the mountain paths, but their numbers are sorely depleted. Still, after uncounted centuries of survival, the Dark Lord isn’t about to go down without a fight, particularly in battle against a mortal! No, the Charnel King still has a few tricks up his putrid and tattered sleeves, and the only thing that can defeat him now…may just be the inhuman soldiers on whom he’s pinned his last hopes.
Welcome to the Goblin Corps. May the best man lose.
The Restoration Game
There is no such place as Krassnia. Lucy Stone should know—she was born there. In that tiny, troubled region of the former Soviet Union, revolution is brewing. Its organizers need a safe place to meet, and where better than the virtual spaces of an online game? Lucy, who works for a start-up games company in Edinburgh, has a project that almost seems made for the job: a game inspired by The Krassniad, an epic folk tale concocted by Lucy’s mother, Amanda, who studied there in the 1980s. Lucy knows Amanda is a spook. She knows her great-grandmother Eugenie also visited the country in the 1930s and met the man who originally collected Krassnian folklore, and who perished in Stalin’s terror. As Lucy digs up details about her birthplace to slot into the game, she finds the open secrets of her family’s past, the darker secrets of Krassnia’s past—and hints about the crucial role she is destined to play in The Restoration Game…
Combining international intrigue with cutting-edge philosophical speculation, romance with adventure, and online gaming with real-life consequences, The Restoration Game delivers as science fiction and as a sharp take on our present world from the viewpoint of a complex, engaging heroine who has to fight her way through a maze of political and family manipulation to take control of her own life.
K. V. Johansen
Long ago, in the days of the first kings in the north, there were seven devils…
And long ago, in the days of the first kings in the north, the seven devils, who had deceived and possessed seven of the greatest wizards of the world, were defeated and bound with the help of the Old Great Gods…
And perhaps some of the devils are free in the world, and perhaps some are working to free themselves still…
In a land where gods walk on the hills and goddesses rise from river, lake, and spring, the caravan-guard Holla-Sayan, escaping the bloody conquest of a lakeside town, stops to help an abandoned child and a dying dog. The girl, though, is the incarnation of Attalissa, goddess of Lissavakail, and the dog a shape-changing guardian spirit whose origins have been forgotten. Possessed and nearly driven mad by the Blackdog, Holla-Sayan flees to the desert road, taking the powerless avatar with him.
Necromancy, treachery, massacres, rebellions, and gods dead or lost or mad follow hard on their heels. But it is Attalissa herself who may be the Blackdog’s—and Holla-Sayan’s—doom.
Jacob Aldridge is still utterly devastated by the death of his fiance, when he suddenly encounters her doppelganger. Livia Aram’s uncanny resemblance to the late Rhoda Carothers so transcends coincidence that Jacob becomes obsessed with her. The intensity of his passion terrifies her until her compassion is roused by his desperate plight. A demon is stalking him, a succubus-like entity that feeds on human pain and desire. With the help of Jacob’s sister, Cecily, and Livia’s guardian, the mysterious Dr. Chang, they overcome the demon. Or so it appears…
Jacob, Livia, and Cecily are all victims of a single curse, a curse that entrapped and destroyed their parents before them. Now fate has drawn the unsuspecting descendants together, and the curse is playing out again. Nothing can help them, until Cecily’s husband returns from abroad. Colonel Beckford has been missing for years; he has seen strange things and acquired strange powers in his absence. Now he will do whatever it takes to free his wife and end the demon and its curse once and for all.
Death cannot separate them.
For those who believe that death is the end, an unbroken rest and peace, here is the wake-up call. For those who believed that the defeat of the demons had finally secured peace for Balaia, here is an enemy far more deadly, far more ruthless and far, far colder.
The Garonin: dimensional travelers seeking new worlds to rape of the element of magical power. Technologically advanced in weaponry and armor, and facing only swords and magic, they are destroying everything in their path.
Surely this is not a battle The Raven can win, even with allies both elven and dragon. But prevail they must, somehow. One thing we know for sure is that they will not subside meekly into the void.
For aficionados of The Raven, this is the ultimate challenge. It cuts to the very heart —from calls beyond the veil of death, to dissension in their ranks, to the greed of men who cannot see they are about to die, to betrayal by one they loved. But above it all, the heroism and selfless sacrifice displayed will bring tears to the eyes of even the most hardened fantasy reader.
This is The Raven, older, wiser, some returned from the grave. Grieving they seek nothing but rest from conflict, something the world will not grant them. But they remain The Raven, still answering when the call comes, still the force most likely to survive and bring the world with them, and still willing to die so that those they love can live.
Lila Black faces her greatest challenge yet as she takes herself, her dead lover, and the AI in her head into death’s realm…
Lila Black is now a shape-shifting machine plugged into the Signal—the total dataset of all events in the known universe and all potential events; Zal, the elf rock star with a demon soul, is now a shadow form animated and given material actualization by firelight; Teazle the demon has taken up the swords of Death and is on the way to becoming an angel. To say this puts some pressure on their three-way marriage is an understatement.
Meanwhile the human world is seeing an inexplicable influx of the returning dead, and they’re not the only ones. Many old evils are returning to haunt the living following three harbingers of destruction created in the ancient past.
What seems epic is revealed as personal to all concerned as events unfold and that which cannot be escaped must be faced. Heroic destinies unravel as greater powers reveal themselves the true masters of the game.
The Viking king Authun leads his men on a raid against an Anglo-Saxon village. Men and women are killed indiscriminately, but Authun demands that no child be touched. He is acting on prophecy—a prophecy that tells him that the Saxons have stolen a child from the gods. If Authun, in turn, takes the child and raises him as an heir, the child will lead his people to glory.
But Authun discovers not one child, but twin baby boys. After ensuring that his faithful warriors, witnesses to what has happened, die during the raid, Authun takes the children and their mother home, back to the witches who live on the troll wall. And he places his destiny in their hands.
So begins a stunning multivolume fantasy epic that will take a werewolf from his beginnings as the heir to a brutal Viking king down through the ages. It is a journey that will see him hunt for his lost love through centuries and lives, and see the endless battle between the wolf, Odin, and Loki, the eternal trickster, spill over into countless bloody conflicts from our history and our lives.
This is the myth of the werewolf as it has never been told before and marks the beginning of an extraordinary new fantasy series.
The Vikings are laying siege to Paris. As the houses on the banks of the Seine burn, a debate rages in the Cathedral on the walled island of the city proper. The situation is hopeless. The Vikings want the Count’s sister, and in return they will spare the rest of the city. Can the Count really have ambitions to be Emperor of the Franks if he doesn’t do everything he can to save his people? Can he call himself a man if he doesn’t do everything he can to save his sister? His conscience demands one thing, the state demands another.
The Count and the church are relying on the living saint, the blind and crippled Jehan of St. Germain, to enlist the aid of God and resolve the situation for them. But the Vikings have their own gods. And outside their camp a terrifying brother and sister, priests of Odin, have their own agenda—an agenda of darkness and madness. And in the shadows a wolfman lurks.
M. D. Lachlan’s stunning epic of mad Gods, Vikings, and the myth of Fenrir, the wolf destined to kill Odin at Ragnarok, powers forward into new territories of bloody horror, unlikely heroism, dangerous religion, and breathtaking action.
Check out these books we’ve received from Pyr in the last couple months. There’s a little something for everyone in this list: SF, Steam Punk, Alternate History and Fantasy. I’m looking forward to reading The Alchemist in the Shadows. I quite enjoyed the first book, despite a few minor problems, and I’m eager to see where Pevel takes the story.
Welcome to Paris, in 1633, where dragons menace the realm. Cardinal Richelieu, the most powerful and most feared man in France, is on his guard. He knows France is under threat, and that a secret society known as the Black Claw is conspiring against him from the heart of the greatest courts in Europe. They will strike from the shadows, and when they do the blow will be both terrible and deadly.
To counter the threat, Richelieu has put his most trusted men into play: the Cardinal’s Blades, led by Captain la Fargue. Six men and a woman, all of exceptional abilities and all ready to risk their lives on his command. They have saved France before, and the Cardinal is relying on them to do it again.
So when la Fargue hears from a beautiful, infamous, deadly Italian spy claiming to have valuable information, he has to listen… and when La Donna demands Cardinal Richelieu’s protection before she will talk, la Fargue is even prepared to consider it. Because La Donna can name their enemy. It’s a man as elusive as he is manipulative, as subtle as Richelieu himself, an exceptionally dangerous adversary: the Alchemist in the shadows…
Boss, a loner, loved to dive derelict spacecraft adrift in the blackness of space…
But one day, she found a ship that would change everything—an ancient Dignity Vessel—and aboard the ship, the mysterious and dangerous Stealth Tech. Now, years after discovering that first ship, Boss has put together a large company that finds Dignity Vessels and finds "loose" stealth technology.
Following a hunch, Boss and her team come to investigate the city of Vaycehn, where fourteen archeologists have died exploring the endless caves below the city. Mysterious "death holes" explode into the city itself for no apparent reason, and Boss believes stealth tech is involved. As Boss searches for the answer to the mystery of the death holes, she will uncover the answer to her Dignity Vessel quest as well—and one more thing, something so important that it will change her life—and the universe—forever.
In 1880 women aren’t allowed to vote, much less dress up in a costume and fight crime…
But twenty-year-old socialite Sarah Stanton still dreams of becoming a hero. Her opportunity arrives in tragedy when the leader of the Society of Paragons, New York’s greatest team of gentlemen adventurers, is murdered right before her eyes. To uncover the truth behind the assassination, Sarah joins forces with the amazing mechanical man known as The Automaton. Together they unmask a conspiracy at the heart of the Paragons that reveals the world of heroes and high-society is built on a crumbling foundation of greed and lies. When Sarah comes face to face with the megalomaniacal villain behind the murder, she must discover if she has the courage to sacrifice her life of privilege and save her clockwork friend.
The Falling Machine (The Society of Steam, Book One) takes place in a Victorian New York powered by the discovery of Fortified Steam, a substance that allows ordinary men to wield extraordinary abilities, and grant powers that can corrupt gentlemen of great moral strength. The secret behind this amazing substance is something that wicked brutes will gladly kill for and one that Sarah must try and protect, no matter what the cost.
NEW YORK CITY IS BEING PLAGUED BY A PACK OF FEROCIOUS BRASS RAPTORS…
…strange, skeletonlike creations with batlike wings that swoop out of the sky, attacking people and carrying them away into the night. The Ghost has been tracking these bizarre machines, and is close to finding their origin: a deranged military scientist who is slowly rebuilding himself as a machine.
However, this scientist is not working alone, and his scheme involves more than a handful of abductions. He is part of a plot to escalate the cold war with Britain into a full-blown conflict, and he is building a weapon—a weapon that will fracture dimensional space and allow the monstrous creatures that live on the other side to spill through. He and his coconspirators—a cabal of senators and businessmen who seek to benefit from the war—intend to harness these creatures and use them as a means to crush the British.
But the Ghost knows only too well how dangerous these creatures can be, and the threat they represent not just to Britain, but the world. The Ghost’s efforts to put an end to the conspiracy bring him into an uneasy alliance with a male British spy, who is loose in Manhattan protecting the interests of his country. He also has the unlikely assistance of Ginny, a drunken ex-lover and sharpshooter, who walks back into his life, having disappeared six years earlier in mysterious circumstances.
While suffering from increasingly lucid flashbacks to WWI, the Ghost is subjected to rooftop chases, a battle with a mechanized madman, and the constant threat of airborne predators, while the fate of the world hangs in the balance. Can he derail the conspiracy and prevent the war with the British from escalating beyond control?
The great powers of the Saalshen Bacosh are falling. The feudal army of the Regent Balthaar Arosh marches victorious across Rhodaan and Enora, determined to restore the old human ways that were abolished by the serrin of Saalshen two centuries before. The army of Lenayin marches in their wake, in shame. The greater battle was won, yet Lenayin’s part in it was defeat, their king slain, their warriors sent running from the field.
Sashandra Lenayin marches with her people, yet she sees the carnage the Regent’s armies are inflicting upon her former allies, and like most Lenays, she feels dishonored. Sasha leads three quarters of the army of Lenayin to defect and fight for Saalshen, leaving her brothers Koenyg and Myklas with the Verenthane hardliners to fight for the Regent.
All forces now converge on the city of Jahnd, an Enoran word meaning "Haven." A city of humanity’s refugees in Saalshen, its serrin hosts have allowed it to build into a major power over the centuries, humankind’s only outpost in Saalshen. But the Saalshen Bacosh’s third province, the mountainous land of Ilduur, refuses to come to the aid of its neighbors and without it victory is impossible. Sasha must lead a delegation to the Ilduuri capital, to combat the xenophobic Ilduuri regime’s retreat into isolation, and convince the Ilduuri army to defy their own leaders and rise up in rebellion to fight a foreign war that most Ilduuris do not want.
To save Saalshen and all that she loves about Lenayin, Sasha must become a true Lenay warlord, feared and hated by her enemies, uncompromising and all conquering. But will her own people now inflict upon her one of her worst nightmares, by insisting that she, and not her brother Damon, should assume the Lenay throne and lead her people in the greatest battle that the land of Rhodia has ever seen?
The unforgiving Northlands . . .
In Othir, he was at the top of the food chain-an assassin beyond compare, a dark shadow in the night. But Caim left that life behind when he helped an empress claim her throne. And now his past has come calling again.
Searching for the truth behind the murder and disappearance of his parents, Caim discovers a land in thrall to the Shadow. Haunted by temptations from the Other Side, he becomes mired in a war he does not want to fight.
But there are some things a son of the Shadow cannot ignore, and some fights from which he can’t run. In this battle, all of Caim’s strength and skill won’t be enough.
For none can resist the Shadow’s Lure.
Three generations ago Captain Vidarian Rulorat’s great-grandfather gave up an imperial commission to commit social catastrophe by marrying a fire priestess. For love, he unwittingly doomed his family to generations of a rare genetic disease that follows families who cross elemental boundaries. Now Vidarian, the last surviving member of the Rulorat family, struggles to uphold his family legacy, and finds himself chained to a task as a result of the bride price his great-grandfather paid: the Breakwater Agreement, a seventy-year-old alliance between his family and the High Temple of Kara’zul, domain of the fire priestesses.
The priestess Endera has called upon Vidarian to fulfill his family’s obligation by transporting a young fire priestess named Ariadel to a water temple far to the south, through dangerous pirate-controlled territory. A journey perilous in the best of conditions is made more so by their pursuers: rogue telepathic magic-users called the Vkortha who will stop at nothing to recover Ariadel, who has witnessed their forbidden rites.
Together, Vidarian and Ariadel will navigate more than treacherous waters: Imperial intrigue, a world that has been slowly losing its magic for generations, secrets that the priestesshoods have kept for longer, the indifference of their elemental goddesses, gryphons—once thought mythical—now returning to the world, and their own labyrinthine family legacies. Vidarian finds himself at the intersection not only of the world’s most volatile elements, but of colliding universes, and the ancient and alien powers that lurk between them.
Time to play catch-up. Check out these books we’ve received from Pyr in the last few months. There’s a whole lot of steam-punk goodness in this list.
Aleksandr made a silent promise to the Lord. God would deliver him–would deliver Russia–and he would make Russia into the country that the Almighty wanted it to be. He would be delivered from the destruction that wasteth at noonday, and from the pestilence that walketh in darkness–the terror by night…
1825, Europe–and Russia–have been at peace for ten years. Bonaparte is long dead and the threat of invasion is no more. For Colonel Aleksei Ivanovich Danilov, life is peaceful. Not only have the French been defeated but so have the twelve monstrous creatures he once fought alongside, and then against, ten or more years ago. His duty is still to serve and to protect his tsar, Aleksandr the First, but now the enemy is human.
However the Tsar knows that he can never be at peace. Of course, he is aware of the uprising fermenting within the Russian army–among his supposedly loyal officers. No, what troubles him is something that threatens to bring damnation down upon him, his family and his country. The Tsar has been reminded of a promise: a promise born of blood…a promise that was broken a hundred years before.
Now the one who was betrayed by the Romanovs has returned to exact revenge for what has been denied him. And for Aleksei, knowing this chills his very soul. For it seems the vile pestilence that once threatened all he believed in and all he held dear has returned, thirteen years later…
The year is 1593. The London of Elizabeth I is in the terrible grip of the Black Death. As thousands die from the plague and the queen hides behind the walls of her palace, English spies are being murdered across the city. The killer’s next target: Will Swyfte.
For Swyfte–adventurer, rake, scholar, and spy–this is the darkest time he has known. His mentor, the grand old spymaster Sir Francis Walsingham, is dead. The new head of the secret service is more concerned about his own advancement than defending the nation, and a rival faction at the court has established its own network of spies. Plots are everywhere, and no one can be trusted. Meanwhile, England’s greatest enemy, the haunted Unseelie Court, prepares to make its move.
A dark, bloody scheme, years in the making, is about to be realized. The endgame begins on the night of the first performance of Dr. Faustus, the new play by Swyfte’s close friend and fellow spy Christopher Marlowe. A devil is conjured in the middle of the crowded theater, taking the form of Will Swyfte’s long-lost love, Jenny–and it has a horrifying message for him alone.
That night Marlowe is murdered, and Swyfte embarks on a personal and brutal crusade for vengeance. Friendless, with enemies on every side and a devil at his back, the spy may find that even his vaunted skills are no match for the supernatural powers arrayed against him.
It is 1862, though not the 1862 it should be…
Time has been altered, and Sir Richard Francis Burton, the king’s agent, is one of the few people who know that the world is now careening along a very different course from that which Destiny intended.
When a clockwork-powered man of brass is found abandoned in Trafalgar Square, Burton and his assistant, the wayward poet Algernon Swinburne, find themselves on the trail of the stolen Garnier Collection-black diamonds rumored to be fragments of the Lemurian Eye of Naga, a meteorite that fell to Earth in prehistoric times.
His investigation leads to involvement with the media sensation of the age: the Tichborne Claimant, a man who insists that he’s the long lost heir to the cursed Tichborne estate. Monstrous, bloated, and monosyllabic, he’s not the aristocratic Sir Roger Tichborne known to everyone, yet the working classes come out in force to support him. They are soon rioting through the streets of London, as mysterious steam wraiths incite all-out class warfare.
From a haunted mansion to the Bedlam madhouse, from South America to Australia, from séances to a secret labyrinth, Burton struggles with shadowy opponents and his own inner demons, meeting along the way the philosopher Herbert Spencer, Isambard Kingdom Brunel, Florence Nightingale, and Charles Doyle (father of Sir Arthur Conan Doyle).
Can the king’s agent expose a plot that threatens to rip the British Empire apart, leading to an international conflict the like of which the world has never seen? And what part does the clockwork man have to play?
Burton and Swinburne’s second adventure-The Clockwork Man of Trafalgar Square-is filled with eccentric steam-driven technology, grotesque characters, and a deepening mystery that pushes forward the three-volume story arc begun in The Strange Affair of Spring Heeled Jack.
The Tome of the Undergates has been recovered…
…and the gates of hell remain closed. Lenk and his five companions set sail to bring the accursed relic away from the demonic reach of Ulbecetonth, the Kraken Queen. But after weeks at sea, tensions amidst the adventurers are rising. Their troubles are only beginning when their ship crashes upon an island made of the bones left behind from a war long dead.
And it appears that bloodthirsty alien warrior women, fanatical beasts from the deep, and heretic-hunting wizards are the least of their concerns. Haunted by their pasts, plagued by their gods, tormented by their own people, and gripped by madness personal and peculiar, their greatest foes may yet be themselves.
The reach of Ulbecetonth is longer than hell can hold.
In the year 1870, a horrible plague of vampires swept over the northern regions of the world. Millions of humans were killed outright. Millions more died of disease and famine due to the havoc that followed. Within two years, once great cities were shrouded by the grey empire of the vampire clans. Human refugees fled south to the tropics because vampires could not tolerate the constant heat there. They brought technology and a feverish drive to reestablish their shattered societies of steam and iron amid the mosques of Alexandria, the torrid quietude of Panama, or the green temples of Malaya.
It is now 2020 and a bloody reckoning is coming.
Princess Adele is heir to the Empire of Equatoria, a remnant of the old tropical British Empire. She is quick with her wit as well as with a sword or gun. She is eager for an adventure before she settles into a life of duty and political marriage to man she does not know. But her quest turns black when she becomes the target of a merciless vampire clan. Her only protector is The Greyfriar, a mysterious hero who fights the vampires from deep within their territory. Their dangerous relationship plays out against an approaching war to the death between humankind and the vampire clans.
The Greyfriar: Vampire Empire is the first book in a trilogy of high adventure and alternate history. Combining rousing pulp action with steampunk style, The Greyfriar brings epic political themes to life within a story of heartbreaking romance, sacrifice, and heroism.
The Horns of Ruin
Eva Forge is the last paladin of a dead God. Morgan, God of battle and champion of the Fraterdom, was assassinated by his jealous brother, Amon. Over time, the Cult of Morgan has been surpassed by other gods, his blessings ignored in favor of brighter technologies and more mechanical miracles. Eva was the last child dedicated to the Cult of Morgan, forsaken by her parents and forgotten by her family. Now she watches as her new family, her Cult, crumbles all around her.
When a series of kidnappings and murders makes it clear that someone is trying to hasten the death of the Cult of Morgan, Eva must seek out unexpected allies and unwelcome answers in the city of Ash. But will she be able to save the city from a growing conspiracy, one that reaches back to her childhood, even back to the murder of her god?
The Buntline Special: A Weird West Tale
The year is 1881. The United States of America ends at the Mississippi River. Beyond lies the Indian nations, where the magic of powerful Medicine Men has halted the advance of the Americans east of the river.
An American government desperate to expand its territory sends Thomas Alva Edison out West to the town of Tombstone, Arizona, on a mission to discover a scientific means of counteracting magic. Hired to protect this great genius, Wyatt Earp and his brothers.
But there are plenty who would like to see the Earps and Edison dead. Riding to their aid are old friends Doc Holliday and Bat Masterson. Against them stand the Apache wizard Geronimo and the Clanton gang. Battle lines are drawn, and the Clanton gang, which has its own reasons for wanting Edison dead, sends for Johnny Ringo, the one man who might be Doc Holliday’s equal in a gunfight. But what shows up instead is The Thing That Was Once Johnny Ringo, returned from the dead and come to Tombstone looking for a fight.
Welcome to a West like you’ve never seen before, where “Bat Masterson” hails from the ranks of the undead, where electric lights shine down on the streets of Tombstone, while horseless stagecoaches carry passengers to and fro, and where death is no obstacle to The Thing That Was Once Johnny Ringo. Think you know the story of the O.K. Corral? Think again, as five-time Hugo winner Mike Resnick takes on his first steampunk western tale, and the West will never be the same.
Burton & Swinburne in The Strange Affair of Spring Heeled Jack by Mark Hodder
Sir Richard Francis Burton–explorer, linguist, scholar, and swordsman; his reputation tarnished; his career in tatters; his former partner missing and probably dead.
Algernon Charles Swinburne–unsuccessful poet and follower of de Sade; for whom pain is pleasure, and brandy is ruin!
They stand at a crossroads in their lives and are caught in the epicenter of an empire torn by conflicting forces: Engineers transform the landscape with bigger, faster, noisier, and dirtier technological wonders; Eugenicists develop specialist animals to provide unpaid labor; Libertines oppose repressive laws and demand a society based on beauty and creativity; while the Rakes push the boundaries of human behavior to the limits with magic, drugs, and anarchy.
The two men are sucked into the perilous depths of this moral and ethical vacuum when Lord Palmerston commissions Burton to investigate assaults on young women committed by a weird apparition known as Spring Heeled Jack, and to find out why werewolves are terrorizing London’s East End.
Their investigations lead them to one of the defining events of the age, and the terrifying possibility that the world they inhabit shouldn t exist at all!
The voordalak — creature of legend, the tales of which have terrified Russian children for generations. But for Captain Aleksei Ivanovich Danilov — a child of more enlightened times — it is a legend that has long been forgotten. Besides, in the autumn of 1812, he faces a more tangible enemy: the Grande Armee of Napoleon Bonaparte.
City after city has fallen to the advancing French, and it now seems that only a miracle will keep them from Moscow itself. In desperation, Aleksei and his comrades enlist the help of the Oprichniki–a group of twelve mercenaries from the furthest reaches of Christian Europe, who claim that they can turn the tide of the war. It seems an idle boast, but the Russians soon discover that the Oprichniki are indeed quite capable of fulfilling their promise… and much more.
Unnerved by the fact that so few can accomplish so much, Aleksei remembers those childhood stories of the voordalak. And as he comes to understand the true, horrific nature of these twelve strangers, he wonders at the nightmare they’ve unleashed in their midst….
Full of historical detail, thrilling action, and heart-stopping supernatural moments, Twelve is storytelling at its most original and exciting.
The Cardinal’s Blades by Pierre Pevel
Welcome to seventeenth-century Paris, where intrigue, duels, and spies are rife and Cardinal Richelieu’s agents may be prevailed upon to risk life and limb in the name of France at a moment’s notice. And with war on the horizon, the defense of the nation has never been more pressing.
Danger is rising from the south–an insidious plot that could end with a huge dragon-shaped shadow falling over France, a shadow cast by dragons quite unlike the pet dragonets that roam the cities like stray cats, or the tame wyverns men ride like horses, high over the Parisian rooftops. These dragons and their descendants are ancient, terrible, and powerful … and their plans contain little room for the lives or freedom of puny humans.
Cardinal Richelieu has nowhere else to turn; Captain La Fargue and his elite group of agents, the Cardinal’s Blades, must turn the tide. They must hold the deadly Black Claw cult at bay, root out traitors to the crown, rescue prisoners, and fulfill their mission for the Cardinal, for their country, but above all for themselves.
It’s death or victory. And the victory has never been less certain.
shields are shattered.
before the world founders
no man will show mercy to another."
Wuruyaaria: city of werewolves, whose raiders range over the dying northlands, capturing human beings for slaves or meat. Wuruyaaria: where a lone immortal maker wages a secret war against the Strange Gods of the Coranians. Wuruyaaria: a democracy where some are more equal than others, and a faction of outcast werewolves is determined to change the balance of power in a long, bloody election year.
Their plans are laid; the challenges known; the risks accepted. But all schemes will shatter in the clash between two threats few had foreseen and none had fully understood: a monster from the north on a mission to poison the world, and a stranger from the south named Morlock Ambrosius.
Lord Isak is dead; his armies and entire tribe in disarray. As the Farlan retreat and Kastan Styrax mourns his dead son, it is King Emin who takes the initiative while he still can. The secret, savage war he has devoted his life to nears its terrible conclusion as Ruhen positions himself as answer to the Land’s problems. Before the conquering eye of the Menin turns in his direction Emin must take his chance and strike without mercy.
A showdown is coming and battle lines are drawn as blood is spilled across the Land. The specter of the Great War looms but this time the Gods are not marching to war. It will be men who decide the future now. But before victory, before survival, there must first be salvation-even if it must be sought in the darkest place imaginable.
With the tide turning against Emin and his allies the key to their survival may lie in the hands of a dead man.
The vampiric sorcerer Uctebri has at last got his hands on the Shadow Box and can finally begin his dark ritual–a ritual that the Wasp-kinden Emperor believes will grant him immortality–but Uctebri has his own plans for both the Emperor and the Empire.
The massed Wasp armies are on the march, and the spymaster Stenwold must see which of his allies will stand now that the war has finally arrived. This time the Empire will not stop until a black and gold flag waves over Stenwold’s own home city of Collegium.
Tisamon the Weaponsmaster is faced with a terrible choice: a path that could lead him to abandon his friends and his daughter, to face degradation and loss, that might possibly bring him before the Wasp Emperor with a blade in his hand–but is he being driven by Mantis-kinden honor, or manipulated by something more sinister?
For two hundred years Tracato has been the center of enlightenment, as the serrin have occupied human lands and sought to remake humanity anew. But the serrin have not destroyed Rhodaan’s feudal families entirely, and as Tracato faces the greatest threat to its survival in two centuries, old rivalries are stirring. Sasha must assist her mentor Kessligh to strengthen the Tracato Nasi-Keth, yet with one royal sister siding with the feudalists and another soon to be married to Tracato’s most powerful foe, her loyalties are agonizingly divided.
Worse still, from Sasha’s homeland the Army of Lenayin are marching to make war upon Tracato. Can she fight her own people? Or must she join them, and fight not only her lover Errollyn, but to extinguish the brightest light of hope in all the land–serrin civilization itself?
Our thanks to Pyr for their continued generosity.
Last month the fine folks at Pyr started sending books to WWEnd for us to share with our visitors. I’ve been a bit remiss in getting these posted in a timely manner (World Cup, Baby!) and I’d like to rectify that. In no particular order:
The Dervish House by Ian McDonald
It begins with an explosion. Another day, another bus bomb. Everyone it seems is after a piece of Turkey. But the shockwaves from this random act of 21st century pandemic terrorism will ripple further and resonate louder than just Enginsoy Square.
Welcome to the world of The Dervish House; the great, ancient, paradoxical city of Istanbul, divided like a human brain, in the great, ancient, equally paradoxical nation of Turkey. The year is 2027 and Turkey is about to celebrate the fifth anniversary of its accession to the European Union; a Europe that now runs from the Arran Islands to Ararat. Population pushing one hundred million, Istanbul swollen to fifteen million; Turkey is the largest, most populous and most diverse nation in the EU, but also one of the poorest and most socially divided. It’s a boom economy, the sweatshop of Europe, the bazaar of central Asia, the key to the immense gas wealth of Russia and Central Asia.
Gas is power. But it’s power at a price, and that price is emissions permits. This is the age of carbon consciousness: every individual in the EU has a card stipulating individual carbon allowance that must be produced at every CO2 generating transaction. For those who can master the game, who can make the trades between gas price and carbon trading permits, who can play the power factions against each other, there are fortunes to be made. The old Byzantine politics are back. They never went away.
The ancient power struggled between Sunni and Shia threatens like a storm: Ankara has watched the Middle East emerge from twenty-five years of sectarian conflict. So far it has stayed aloof. A populist Prime Minister has called a referendum on EU membership. Tensions run high. The army watches, hand on holster. And a Galatasary Champions’ League football game against Arsenal stokes passions even higher.
The Dervish House is seven days, six characters, three interconnected story strands, one central common core–the eponymous dervish house, a character in itself–that pins all these players together in a weave of intrigue, conflict, drama and a ticking clock of a thriller.
Shadow’s Son by Jon Sprunk
In the holy city of Othir, treachery and corruption lurk at the end of every street, just the place for a freelance assassin with no loyalties and few scruples.
Caim makes his living on the edge of a blade, but when a routine job goes south, he is thrust into the middle of an insidious plot. Pitted against crooked lawmen, rival killers, and sorcery from the Other Side, his only allies are Josephine, the socialite daughter of his last victim, and Kit, a guardian spirit no one else can see. But in this fight for his life, Caim only trusts his knives and his instincts, but they won’t be enough when his quest for justice leads him from Othir’s hazardous back alleys to its shining corridors of power. To unmask a conspiracy at the heart of the empire, he must claim his birthright as the Shadow’s Son . . .
The Defense and Wellness Council is enmeshed in full-scale civil war between Len Borda and the mysterious Magan Kai Lee. Quell has escaped from prison and is stirring up rebellion in the Islands with the aid of a brash young leader named Josiah. Jara and the apprentices of the Surina/Natch MultiReal Fiefcorp still find themselves fighting off legal attacks from their competitors and from Margaret Surina’s unscrupulous heirs – even though MultiReal has completely vanished.
The quest for the truth will lead to the edges of civilisation, from the tumultuous society of the Pacific Islands to the lawless orbital colony of 49th Heaven; and through the deeps of time, from the hidden agenda of the Surina family to the real truth behind the Autonomous Revolt that devastated humanity hundreds of years ago.
Meanwhile, Natch has awakened in a windowless prison with nothing but a haze of memory to clue him in as to how he got there. He’s still receiving strange hallucinatory messages from Margaret Surina and the nature of reality is buckling all around him. When the smoke clears, Natch must make the ultimate decision – whether to save a world that has scorned and discarded him, or to save the only person he has ever loved: himself.
When Jack Churchill and Ruth Gallagher encounter a terrifying, misshapen giant beneath a London bridge they are plunged into a mystery which portends the end of the world as we know it. All over the country, the ancient gods of Celtic myth are returning to the land from which they were banished millennia ago. Following in their footsteps are creatures of folklore: fabulous bests, wonders and dark terrors As technology starts to fail, Jack and Ruth are forced to embark on a desperate quest for four magical items – the last chance for humanity in the face of powers barely comprehended.
The eternal conflict between the Light and Dark once again blackens the skies and blights the land. On one side stand the Tuatha de Danaan, golden-skinned and beautiful, filled with all the might of angels. On the other are the Fomorii, monstrous devils hell-bent on destroying all human existence. And in the middle are the Brothers and Sisters of Dragons, determined to use the strange power that binds them to the land in a last, desperate attempt to save the human race. Church, Ruth, Ryan, Laura and Shavi have joined forces with Tom, a hero from the mists of time, to wage a guerrilla war against the iron rule of the gods. But they didn’t count on things going from bad to worse…
The Eternal Conflict between the Light and Dark once again blackens the skies and blights the land. On one side stand the Tuatha de Danaan, golden-skinned and beautiful, filled with all the might of angels. On the other are the Fomorii, monstrous devils hell-bent on destroying all human existence. And in the middle are the Brothers and Sisters of Dragons, determined to use the strange power that binds them to the land in a last, desperate attempt to save the human race. Church, Ruth, Ryan, Laura and Shavi have joined forces with Tom, a hero from the mists of time, to wage a guerrilla war against the iron rule of the gods.
The Quiet War is over. The city states of the moons of Jupiter and Saturn have fallen to the Three Powers Alliance of Greater Brazil, the European Union and the Pacific Community. A century of enlightenment, rational utopianism and exploration of new ways of being human has fallen dark. Outers are herded into prison camps and forced to collaborate in the systematic plundering of their great archives of scientific and technical knowledge, while Earth’s forces loot their cities, settlements and ships, and plan a final solution to the ’Outer problem’.
But Earth’s victory is fragile, and riven by vicious internal politics. While seeking out and trying to anatomise the strange gardens abandoned in place by Avernus, the Outers’ greatest genius, the gene wizard Sri Hong-Owen is embroiled in the plots and counterplots of the family that employs her. The diplomat Loc Ifrahim soon discovers that profiting from victory isn’t as easy as he thought.
And in Greater Brazil, the Outers’ democratic traditions have infected a population eager to escape the tyranny of the great families who rule them. After a conflict fought to contain the expansionist, posthuman ambitions of the Outers, the future is as uncertain as ever. Only one thing is clear. No one can escape the consequences of war – especially the victors.
Midwinter has gone, but that cold season has been replaced by a cold war in the world of Faerie, and this new kind of war requires a new kind of warrior.
Seelie forces drove back Empress Mab at the Battle of Sylvan, but hostilities could resume at any moment. Mab has developed a devastating new weapon capable of destroying an entire city, and the Seelie have no defense against it. If war comes, they will almost certainly be defeated.
In response, the Seelie reconstitutes a secret division of the Foreign Ministry, unofficially dubbed the “Office of Shadow,” imbuing it with powers and discretion once considered unthinkable. They are a group of covert operatives given the tasks that can’t be done in the light of day: secretly stealing the plans for Mab’s new weapon, creating unrest in the Unseelie Empire, and doing whatever is necessary to prevent an unwinnable war.
The new leader of the “Shadows” is Silverdun. He’s the nobleman who fought alongside Mauritane at Sylvan and who helped complete a critical mission for the Seelie Queen Titania. His operatives include a beautiful but naïve sorceress who possesses awesome powers that she must restrain in order to survive and a soldier turned scholar whose research into new ways of magic could save the world, or end it.
They’ll do whatever is required to prevent a total war: make a dangerous foray into a hostile land to retrieve the plans for Mab’s weapon; blackmail a king into revolting against the Unseelie Empire; journey into the space between space to uncover a closely guarded secret with the power to destroy worlds.
We’ve got our team reading some of these books now and we’ll start posting the reviews as they come in. A few of these are sequels to other books we don’t have so it may be some time before we get around to reading those. Our thanks to Pyr for their generosity and the many wonderful books they publish.